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Tuesday, 1 March 2016

Matthew McConaughey and Idris Elba confirmed for Stephen King’s Dark Tower

The Dark Tower is one of those unfilmed Stephen King novels that seemed doomed to forever languish in development hell. But the wheels are finally turning on a movie version – with Matthew McConaughey and Idris Elba now officially attached in leading roles.
The news was confirmed by King himself, via his official Twitter feed. (The initial tweet was posted at 9.19am local time – a sly Dark Towerreference – although he then had to delete and re-post at a somewhat less significant time, after misspelling Elba’s name).
The news comes as no major surprise; it was reported at the end of last year that McConaughey had been offered his pick of roles. Elba was then sought for the role of the gunslinger Roland Deschain. McConaughey, it appears, has opted for the darker, more mysterious part of the ‘man in black’.
Nikolaj Arcel (A Royal Affair) is attached to direct the film, which previously had J.J. Abrams and Ron Howard in the director’s chair. (Howard is now producing.) The adaptation of the book, a dark Western fantasy, has been in various stages of development for nearly ten years.
1982’s The Dark Tower: The Gunslinger is the first of a series of eight books; it’s not unreasonable to expect that Sony are hoping for a franchise. King considers the series his magnum opus.
The author spoke to Entertainment Weekly about his enthusiasm for the project. “The thing is, it’s been a looong trip from the books to the film,” King told EW.
“When you think about it, I started these stories as a senior in college, sitting in a little shitty cabin beside the river in Maine, and finally this thing is actually in pre-production now. I’m delighted, and I’m a little bit surprised.”

Best Android apps 2016: The apps you NEED on your Android handset

There's a lot to sort through on Google Play. Thankfully, we're here to alleviate the pain and deliver a definitive list of the best Android apps you can stuff onto your phone's internal memory or microSD card. We've listed the essential apps your phone just has to have, as well as the best social, entertainment, fitness, travel, and productivity apps.
If you have any suggestions for apps we’ve missed, get in touch through the comments below or reach us on samiullah1023@gmail.com

Best Android apps 2016: Essential apps


1. Avast Antivirus & Security (free; with in-app purchases)

Avast Antivirus & Security is a powerful antivirus app that you can trust; its PC counterpart is one of the best free antiviruses of 2015. For those who want comprehensive cover, plenty of additional features are available as in-app purchases, including geofencing and remote data recovery. For those who just want basic protection, however, you’ll find this does everything you need for free.

2. Greenify (free)

Getting the most from your phone’s battery is always key. Lollipop may have its own set of battery-saving tools, and many phones now offer power-saving modes, but these should be seen as a last resort.
Greenify sits in the background helping to regulate how much battery various apps are using. It freezes the apps you tell it to when you’re not using them, and instantly defrosts them when you need to gain access.

3. Clean Master (free)

Nobody likes having a slow device, and Android somehow manages to grab digital detritus like a magnet in a junkyard. Clean Master is the mop and bucket you need to scrub your phone or tablet clean.
Clean Master’s Junk File Cleaning feature scans your Android device and chucks out any unwanted cache and residual files. 

4. Tasker (£2.99)

If you really want to tinker with Android, Tasker is a brilliant way of automating much of the functions you'd normally do manually. It takes a little getting your head around, but the scope here is enormous - especially if you have root access on your phone. 
You can train your phone to open Spotify when you put your headphones in, for example, or automatically respond to texts with your street address. If you can feed it the instructions, Tasker can automate the rest.

5. Opera Max (free)

Unless you’re lucky enough to have unlimited data on your phone, or a bottomless wallet, you’ll want to get the most out of your data package.
This is where Opera Max comes in. It crunches down the size of images and videos, speeds up website load times, and typically saves you from around a third to almost half of your general data use. You can restrict some apps to only ever connect via Wi-Fi, and temporarily turn off connections if you want to save some data for the end of the month.

6. Pocket (free)

Found an article you like but want to read it later, when you may not have an internet connection? Pocket is the solution to your problem.
Allowing you to save articles and videos to read and watch later across any Pocket-enabled device, you’ll never be short of something to read or share again. It’s the perfect distraction for Tube journeys, flights and those long train trips in signal black holes.

You won't need an Xbox to play Microsoft's next generation of games

Microsoft will bring games to Windows PCs on the same day they're released on the Xbox One console

Halo. Forza. Fable. Gears of War. These exclusive games are all potential reasons to buy a Microsoft's Xbox One game console instead of Sony's PlayStation 4. But soon Microsoft will offer the alternative of playing Xbox games on a PC.
Microsoft is merging its software for Windows PCs and for Xbox consoles. This means when you buy a game made by Microsoft or one of its close partners, you will be able to play it on either device. It could potentially change the way we buy and play games.
Titles like the space-age shooter Halo have become some of the most sought-after games in the industry. People literally buy an Xbox just so they can play certain games. Making them available on PCs might bolster computer sales among consumers, and that's a win for Microsoft whose software powers those computers.
Quantum Break will be released on Windows 10 and Xbox One on the same day in April

That's key at a time when Microsoft needs to convince the tech industry to support its Windows 10operating system, which was released in July and currently runs on just 11.9 percent of PCs. Computer makers like Hewlett-Packard have blamed Microsoft for underwhelming PC sales.
Bringing some of the industry's most popular games to Windows could make a difference.
"For Windows to be successful, gaming has to be vibrant, healthy, and innovative," Phil Spencer, head of the Xbox division, told journalists at a Microsoft event.
This doesn't necessarily mean Microsoft is trading Xbox sales for Windows PC sales. (The Xbox Onelags in sales behind Sony's PS4.) Microsoft is betting that developers who make games for PCs will want to build games for the Xbox too, and it's providing a set of tools called the Universal Windows Platform so developers can build games for both console and PC at the same time.

Games for Windows

On Tuesday, Microsoft announced the games it plans to launch before June. One of the surprising ones is a title for its racing game series, Forza Motorsport, made for Windows 10 computers. Called Forza Motorsport 6: Apex, the PC game won't be as fully featured as the Xbox One version. It will offer a smaller selection of cars, tracks and game modes, for example. But it's a start.
Now that Microsoft has laid the groundwork, every new Forza Motorsport racing game will ship on both Windows 10 and Xbox, said Forza series creative director Dan Greenawalt.
Forza isn't the only Xbox-exclusive series coming to PCs. The hotly anticipated Quantum Break, which stars Shawn Ashmore (from "X-Men: Days of Future Past") as a fugitive who winds up with superpowers after a time-traveling experiment gone wrong, will be released on Windows 10 and Xbox One on April 5. Xbox One preorders will come with a copy of the PC game.
Fable Legends, a free-to-play role-playing game that doesn't have a release date yet, will also arrive the same day on Windows and Xbox and will let owners of either version play together on the same servers.
Windows gaming project manager Peter Orullian said shipping games simultaneously will become the norm for Microsoft.
"We'll get to the point where that's the intent for every title," he said.
The next time you see a Microsoft game you like, you may not need an Xbox to give it a try.




Monday, 29 February 2016

Alternate DEADPOOL Costume Designs for Negasonic Teenage Warhead


I really loved what they did with Negasonic Teenage Warhead inDeadpool, but the look of the character could have been very different. Thanks to concept artist James Shaw, we have some alternate costume designs that he came up with for the character. 

Negasonic Teenage Warhead was played by Brianna Hildebrand in the film, and the character was pretty much reinvented for this movie. She's expected to return for the sequel, but that has yet to be confirmed. Check out the alternate designs below and let us know if you like any of these looks better than the final design that we saw in the movie.



Dark Souls 3 Spinoff Slashy Souls Out Now, Promises "No Instructions, Just Death"

[UPDATE] Slashy Souls is out now as a free game for iOS and Android devices. A trailer for the game, which is inspired by April's Dark Souls III, is available below.



The original story is below.
Dark Souls III isn't the only new game in the series coming this year. Bandai Namco today confirmed an earlier report and announced Slashy Souls, a spinoff of the RPG series for mobile devices. You won't have to wait long to play it, as Slashy Souls is due to arrive tomorrow, February 28, Polygon reports.
Bandai Namco is working with video game retailer GameStop on Slashy Souls. The store also recently partnered with Sunset Overdrive studio Insomniac Games for Song of the Deep.
The publisher says Slashy Souls is inspired by Dark Souls but bears no direct connection to the series, though one of its themes is a focus on challenging gameplay. The 16-bit game is of the endless runner genre, and contains weapons, spells, and bosses that should feel familiar to Dark Souls fans, Polygon says.
Slashy Souls is scheduled to launch tomorrow for iOS and Android devices. Whether it's a paid or free-to-play game remains to be seen. Check back tomorrow to learn more.
The next entry in the mainline series, Dark Souls III, arrives forPCPlayStation 4, and Xbox One in April.

Star Trek: Nicholas Meyer joins new series



Nicholas Meyer, frequently referred to as the "man who saved Star Trek" thanks to his having co-written and directed Star Trek II: The Wrath Of Khan, is up to his old tricks as he's been brought aboard the forthcoming 2017 series being created and executive produced byAlex Kurtzman and Bryan Fuller.
Enthuses Fuller, "Nicholas Meyer chased Kirk and Khan 'round the Mutara Nebula and 'round Genesis' flames, he saved the whales with the Enterprise and its crew, and waged war and peace between Klingons and the Federation. We are thrilled to announce that one ofStar Trek's greatest storytellers will be boldly returning as Nicholas Meyer beams aboard the new Trek writing staff."
For his part, Meyer, who co-wrote Star Trek IV: The Voyage Home and co-wrote and directed Star Trek VI: The Undiscovered Country, has said of the overall Star Trek concept, "In many way it tends to reflect what's going on in the real world. At its best, Star Trek appears to function as pop metaphor, taking current events and issues - ecology, war, and racism, for example - and objectifying them for us to contemplate in a science fiction setting. The world it presents may make no sense as either science or fiction, but it is well and truly sufficient for laying out human questions. Removed from our immediate neighborhoods, it is refreshing and even intriguing to consider Earth matters from the distance of a few light years. Like the best science fiction, Star Trek does not show us other worlds so meaningfully as it shows us our own - for better or for worse, in sickness and health. In truth, Star Trek doesn't even pretend to show us other worlds, only humanity refracted in what is supposed to be a high-tech mirror."

How mobile apps leak user data that’s supposedly off-limits




How free are “free” mobile apps?
Not at all, of course, just like their “free” online brethren.
Mobile apps and online services such as Facebook, Google et al. might not cost anything, but they come at the cost of having our privacy picked over by voracious ad networks.
Researchers at the School for Computer Science at the Georgia Institute of Technology recently delved into just how much data users are giving away to pay for free mobile apps.
Their findings: a lot more than what you’d imagine by reading, say, Google’s privacy policy.
As described in a recently released paper titled The Price of Free: Privacy Leakage in Personalized Mobile In-App Ads, the researchers found that in-app advertising is leaking potentially sensitive personal information on millions of mobile phone users, including how much money we make, whether or not we’ve got kids, and what our political leanings are.
We have a permeable membrane between ad networks and mobile app developers to thank for all this dribbling.

How that leaky membrane works

From Georgia Tech’s press release:
  • Mobile app developers choose to accept in-app ads inside their app
  • Ad networks pay a fee to app developers in order to show ads and monitor user activity: collecting app lists, device models, geolocations, etc. This aggregate information is made available to help advertisers choose where to place ads
  • Advertisers instruct an ad network to show their ads based on topic targeting (such as “Autos & Vehicles”), interest targeting (such as user usage patterns and previous click throughs), and demographic targeting (such as estimated age range)
  • The ad network displays ads to appropriate mobile app users and receives payment from advertisers for successful views or click throughs by the recipient of the ad
  • In-app ads are displayed unencrypted as part of the app’s GUI. Therefore, mobile app developers can access the targeted ad content delivered to its own app users and then reverse-engineer that data to construct a profile of their app customer

To test what’s being leaked, researchers created a custom-built Android app that they installed on more than 200 participants’ phones.
Then, they reviewed the accuracy of personalized ads served to test subjects from the Google mobile ad network, AdMob, based on their personal interests and demographic profiles.
The researchers note that as far as they know, this is the first study to suggest that demographics play a key role in determining what ads we’re fed, as opposed to just our interests.
They found that more than 57% of ad impressions for 41% of the users match users’ interests, but even more match their demographics: more than 73% of ad impressions for 92% of users are correlated with user’s demographic information.
They also found that a mobile app developer could learn these things about a user from the ads shoveled onto their phone:
  • Gender, with 75% accuracy
  • Parental status, with 66% accuracy
  • Age group, with 54% accuracy
  • Income, political affiliation, and marital status, with higher accuracy than random guesses
Note that Google deems some demographic identifiers – including race, religion, sexual orientation or health – to be so sensitive that it explicitly rules out using them for ad shoveling.
From Google’s privacy policy, emphasis added:
We use information collected from cookies and other technologies, like pixel tags, to improve your user experience and the overall quality of our services. One of the products we use to do this on our own services is Google Analytics. For example, by saving your language preferences, we’ll be able to have our services appear in the language you prefer.
When showing you tailored ads, we will not associate an identifier from cookies or similar technologies with sensitive categories, such as those based on race, religion, sexual orientation or health.
In fact, in-app advertising opens up a new channel for leaking personal information – age, gender, whether they have kids, income, political affiliation, marital status – to anybody who can access the ads, in spite of none of that demographic information supposedly being used for personalization.
From the paper:
This finding shows that in in-app advertisement settings, a guarantee from Google is no longer enough for protecting the user’s privacy, since user information that Google uses for personalization can be inadvertently leaked to any third party that host[s] Google ads, and Google has no control over how such leaked information an be used to derive more sensitive information about the user.
The researchers found that the root cause of the privacy leakage is the lack of isolation between the ads and mobile apps. Adopting HTTPS wouldn’t do anything to protect the ad traffic.
They point to previous work that highlighted the need to isolate ad libraries largely from the perspective of separating permissions of ad-related code from the code of the hosting app.
But in addition, their work shows there’s also a need to prevent the hosting app from reading the ad library’s data when that data is derived from the ad-network’s private information, they concluded.
They suggest that ad providers should build defense mechanisms into their products to protect users’ privacy, such as noise or randomness added to personalized results, similar to what’s been suggested for protecting privacy around people’s search histories.
Ad networks could also provide coarser grained targeting options for advertisers, the researchers suggested.
For example, rather than target 26-year-old users, ad networks might instead provide a range to target: say, 25 to 34. Google AdMob is already offering coarser ad targeting for age groups.
How likely is it that ad networks would smudge the precision of their ad personalization and thereby potentially threaten their ad revenues, just to protect our data privacy?
Good question! But hey, the researchers said, it’s worth throwing onto the table:
We will leave it as an open problem to identify a strategy that can avoid such tradeoff and still work in the current ad-hosting environment (where there is no isolation between the logic/data of the ad-library and the main app).