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Monday, 29 February 2016

Alternate DEADPOOL Costume Designs for Negasonic Teenage Warhead


I really loved what they did with Negasonic Teenage Warhead inDeadpool, but the look of the character could have been very different. Thanks to concept artist James Shaw, we have some alternate costume designs that he came up with for the character. 

Negasonic Teenage Warhead was played by Brianna Hildebrand in the film, and the character was pretty much reinvented for this movie. She's expected to return for the sequel, but that has yet to be confirmed. Check out the alternate designs below and let us know if you like any of these looks better than the final design that we saw in the movie.



Dark Souls 3 Spinoff Slashy Souls Out Now, Promises "No Instructions, Just Death"

[UPDATE] Slashy Souls is out now as a free game for iOS and Android devices. A trailer for the game, which is inspired by April's Dark Souls III, is available below.



The original story is below.
Dark Souls III isn't the only new game in the series coming this year. Bandai Namco today confirmed an earlier report and announced Slashy Souls, a spinoff of the RPG series for mobile devices. You won't have to wait long to play it, as Slashy Souls is due to arrive tomorrow, February 28, Polygon reports.
Bandai Namco is working with video game retailer GameStop on Slashy Souls. The store also recently partnered with Sunset Overdrive studio Insomniac Games for Song of the Deep.
The publisher says Slashy Souls is inspired by Dark Souls but bears no direct connection to the series, though one of its themes is a focus on challenging gameplay. The 16-bit game is of the endless runner genre, and contains weapons, spells, and bosses that should feel familiar to Dark Souls fans, Polygon says.
Slashy Souls is scheduled to launch tomorrow for iOS and Android devices. Whether it's a paid or free-to-play game remains to be seen. Check back tomorrow to learn more.
The next entry in the mainline series, Dark Souls III, arrives forPCPlayStation 4, and Xbox One in April.

Star Trek: Nicholas Meyer joins new series



Nicholas Meyer, frequently referred to as the "man who saved Star Trek" thanks to his having co-written and directed Star Trek II: The Wrath Of Khan, is up to his old tricks as he's been brought aboard the forthcoming 2017 series being created and executive produced byAlex Kurtzman and Bryan Fuller.
Enthuses Fuller, "Nicholas Meyer chased Kirk and Khan 'round the Mutara Nebula and 'round Genesis' flames, he saved the whales with the Enterprise and its crew, and waged war and peace between Klingons and the Federation. We are thrilled to announce that one ofStar Trek's greatest storytellers will be boldly returning as Nicholas Meyer beams aboard the new Trek writing staff."
For his part, Meyer, who co-wrote Star Trek IV: The Voyage Home and co-wrote and directed Star Trek VI: The Undiscovered Country, has said of the overall Star Trek concept, "In many way it tends to reflect what's going on in the real world. At its best, Star Trek appears to function as pop metaphor, taking current events and issues - ecology, war, and racism, for example - and objectifying them for us to contemplate in a science fiction setting. The world it presents may make no sense as either science or fiction, but it is well and truly sufficient for laying out human questions. Removed from our immediate neighborhoods, it is refreshing and even intriguing to consider Earth matters from the distance of a few light years. Like the best science fiction, Star Trek does not show us other worlds so meaningfully as it shows us our own - for better or for worse, in sickness and health. In truth, Star Trek doesn't even pretend to show us other worlds, only humanity refracted in what is supposed to be a high-tech mirror."

How mobile apps leak user data that’s supposedly off-limits




How free are “free” mobile apps?
Not at all, of course, just like their “free” online brethren.
Mobile apps and online services such as Facebook, Google et al. might not cost anything, but they come at the cost of having our privacy picked over by voracious ad networks.
Researchers at the School for Computer Science at the Georgia Institute of Technology recently delved into just how much data users are giving away to pay for free mobile apps.
Their findings: a lot more than what you’d imagine by reading, say, Google’s privacy policy.
As described in a recently released paper titled The Price of Free: Privacy Leakage in Personalized Mobile In-App Ads, the researchers found that in-app advertising is leaking potentially sensitive personal information on millions of mobile phone users, including how much money we make, whether or not we’ve got kids, and what our political leanings are.
We have a permeable membrane between ad networks and mobile app developers to thank for all this dribbling.

How that leaky membrane works

From Georgia Tech’s press release:
  • Mobile app developers choose to accept in-app ads inside their app
  • Ad networks pay a fee to app developers in order to show ads and monitor user activity: collecting app lists, device models, geolocations, etc. This aggregate information is made available to help advertisers choose where to place ads
  • Advertisers instruct an ad network to show their ads based on topic targeting (such as “Autos & Vehicles”), interest targeting (such as user usage patterns and previous click throughs), and demographic targeting (such as estimated age range)
  • The ad network displays ads to appropriate mobile app users and receives payment from advertisers for successful views or click throughs by the recipient of the ad
  • In-app ads are displayed unencrypted as part of the app’s GUI. Therefore, mobile app developers can access the targeted ad content delivered to its own app users and then reverse-engineer that data to construct a profile of their app customer

To test what’s being leaked, researchers created a custom-built Android app that they installed on more than 200 participants’ phones.
Then, they reviewed the accuracy of personalized ads served to test subjects from the Google mobile ad network, AdMob, based on their personal interests and demographic profiles.
The researchers note that as far as they know, this is the first study to suggest that demographics play a key role in determining what ads we’re fed, as opposed to just our interests.
They found that more than 57% of ad impressions for 41% of the users match users’ interests, but even more match their demographics: more than 73% of ad impressions for 92% of users are correlated with user’s demographic information.
They also found that a mobile app developer could learn these things about a user from the ads shoveled onto their phone:
  • Gender, with 75% accuracy
  • Parental status, with 66% accuracy
  • Age group, with 54% accuracy
  • Income, political affiliation, and marital status, with higher accuracy than random guesses
Note that Google deems some demographic identifiers – including race, religion, sexual orientation or health – to be so sensitive that it explicitly rules out using them for ad shoveling.
From Google’s privacy policy, emphasis added:
We use information collected from cookies and other technologies, like pixel tags, to improve your user experience and the overall quality of our services. One of the products we use to do this on our own services is Google Analytics. For example, by saving your language preferences, we’ll be able to have our services appear in the language you prefer.
When showing you tailored ads, we will not associate an identifier from cookies or similar technologies with sensitive categories, such as those based on race, religion, sexual orientation or health.
In fact, in-app advertising opens up a new channel for leaking personal information – age, gender, whether they have kids, income, political affiliation, marital status – to anybody who can access the ads, in spite of none of that demographic information supposedly being used for personalization.
From the paper:
This finding shows that in in-app advertisement settings, a guarantee from Google is no longer enough for protecting the user’s privacy, since user information that Google uses for personalization can be inadvertently leaked to any third party that host[s] Google ads, and Google has no control over how such leaked information an be used to derive more sensitive information about the user.
The researchers found that the root cause of the privacy leakage is the lack of isolation between the ads and mobile apps. Adopting HTTPS wouldn’t do anything to protect the ad traffic.
They point to previous work that highlighted the need to isolate ad libraries largely from the perspective of separating permissions of ad-related code from the code of the hosting app.
But in addition, their work shows there’s also a need to prevent the hosting app from reading the ad library’s data when that data is derived from the ad-network’s private information, they concluded.
They suggest that ad providers should build defense mechanisms into their products to protect users’ privacy, such as noise or randomness added to personalized results, similar to what’s been suggested for protecting privacy around people’s search histories.
Ad networks could also provide coarser grained targeting options for advertisers, the researchers suggested.
For example, rather than target 26-year-old users, ad networks might instead provide a range to target: say, 25 to 34. Google AdMob is already offering coarser ad targeting for age groups.
How likely is it that ad networks would smudge the precision of their ad personalization and thereby potentially threaten their ad revenues, just to protect our data privacy?
Good question! But hey, the researchers said, it’s worth throwing onto the table:
We will leave it as an open problem to identify a strategy that can avoid such tradeoff and still work in the current ad-hosting environment (where there is no isolation between the logic/data of the ad-library and the main app).